Platige Image produced a trailer for Sharkmob’s upcoming video game Exoborne.
Platige Image has developed the trailer for the upcoming PC and console game Exoborne. The studio produced a high-powered trailer unveiled at the 2023 Game Awards gala in Los Angeles.
Exoborne is the upcoming tactical open-world extraction shooter developed by Sharkmob and published by Level Infinite.
The Platige Image team began working on the trailer early during the game’s production cycle.
“The fact that we could participate in the project from the beginning was fascinating, but also full of challenges due to the pace of work. Our efforts produced a dynamic, 90-second-long full-CGI trailer, full of twists and surprising shots,” says Bartłomiej Kik, director and author of the script.
“The announcement trailer we created is packed with spectacular effects. Video game fans and computer graphics enthusiasts will definitely enjoy the stunning shot with the bus crash and the animation of the Exo Rig parts. The scene that takes the viewer along the protagonist into a raging tornado is likewise sure to make a lasting impression. We also ought to note that the work on this particular segment featured Polish stunt professionals, recorded in our in-house motion capture studio,” says Konrad Kiełczykowski, CG Supervisor.
At Platige, the project was helmed by Aleksandra Solarz – Producer; Bartłomiej Kik – Director; and Konrad Kiełczykowski – CG Supervisor. Sound engineering was handled by Soundly by Platige.
About Exoborne:
Gear up, get in, and get out in Exoborne, a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. Public events, ever-changing threats by the world itself, and risky missions let players write their own stories each time they enter the world of Exoborne – like having an epic gunfight in a tornado.
Credits
Brand
Director
Art Director
CG Supervisor
- Konrad Kiełczykowski
- Piotr Koczan
Executive Producer
CG Producer
Head of Production
- Agata Bereś
- Maciej Gołębiowski
Head of CG
- Matt Tokarz
- Jakub Wrzalik
Brand
Director
Art Director
CG Supervisor
- Konrad Kiełczykowski
- Piotr Koczan
Executive Producer
CG Producer
Head of Production
- Agata Bereś
- Maciej Gołębiowski
Head of CG
- Matt Tokarz
- Jakub Wrzalik
Team Producer
- Łukasz Jaźwiec
- Aleksandra Staszyńska
- Anna Stańczak
- Wojtek Markowski
- Sara Cheredis
- Marta Krasoń
- Dominika Gwardyńska
- Natalia Grabara
Team Coordinator
- Maciej Tunikowski
- Emilia Dziekan
- Gabriela Adynowska
- Bartosz Krawczyk
- Bartek Podbrzeski
- Katarzyna Obara
Management Support
- Łukasz Kubiński
- Aiaz Aslanov
- Rafael Blanco
- Doca Mladenovic
- Jelena Djuric
- Jerzy Sieroń
Storyboard Artist
Art Lead
Layout
Previz Lead
Previz Artist
- Katarzyna Bobel
- Mateusz Mazur
- Maksymilian Sternik
- Rafał Lasyk
- Leon Aksin
- Paweł Drzewiecki
- Grzegorz Mazur
- Dominik Wawrzyniak
Motion Capture Producer
Mocap Lead
Mocap Junior Producer
Mocap TD
- Mateusz Mazur
- Rafał Lasyk
Mocap Vcam operator
Mocap Witness cameras operator
Stage Manager
Stagerunners
- Artur Kościelny
- Piotr Zajączkowski
Stuntman
- Maciej Kwiatkowski
- Sławomir Kurek
- Mirosław Pisarek
- Jakub Kazikowski
- Paweł Jusiński
- Tomasz Koszański
Actress
Asset Lead
Assets/Environment Artist
- Denis Karpenko
- Maciej Jasiński
- Kacper Kyc
- Łukasz Podwysocki
- Ewa Plecka
- Weronika Słodowy
- Kateryna Vasylenko
- Przemysław Nawrocki
- Tomasz Świżewski
- Maciej Haraf
- Joanna Kobierska
- Adrianna Kaim
- Hanna Pachurka
- Julia Zobniow
- Łukasz Kubiński
- Tomasz Legieć
- Yewgeney Babkevich
- Vsevolod Voroshilov
- Oleksii Skliarov
- Arkadiusz Jurcan
- Aleksandar Misic
- Uros Urosevic
- Marko Maksimovic
- Marcin Matczuk
- Marlena Zadros
- Agnieszka Strzep
- Pawel Brudniak
- Andrea Calabrese
Surfacing Lead
Surface Artist
- Piotr Orliński
- Haitham Zaki
- Łukasz Lesiak
- Filip Włodarczyk
Setdress Lead
Setdress Artist
Groom Artist
- Jarosław Handrysik
- Bassem Magdy Shenouda
Rig
- Olga Bienko
- Rafael Vitoratti
- Riccardo Dacquino
- Aude Mahieux
- Robert Chrzanowski
Animation Lead
Animation
- Brian Whitmire
- Serg Kornilin
FX Lead
Simulation & FX Artist
- Kamil Kryński
- Paweł Pojedynek
- Wojciech Magierski
- Paweł Jasiński
- Mariusz Płudowski
- Tomasz Legieć
- Jakub Mrozek
Lighting & Rendering Lead
Lightning & Rendering Artist
- Tomasz Gugała
- Mikołaj Lalak
- Karol Próba
- Łukasz Walicki
- Mateusz Małecki
- Andrzej Sykut
- Łukasz Kubiński
- Bartłomiej Bogacz
- Marcin Muszyński
- Jakub Mrozek
Animation Artists:
- Paweł Żugaj
- Katarzyna Gwoździk
- Radosław Grec
- Kamil Kowalski
- Marcin Orzechowski
- Tomasz Woroniak
- Waldemar Nalepa
- Mateusz Brzeźniak
- Adrian Adamus-Cepa
- Monika Migdalska
- Andrey Didenko
DMP Artist/Concept Artist
- Wojciech Pijecki
- Tomasz Świżewski
- Przemysław Nawrocki
- Mateusz Michalski
Compositing Lead
Compositing Artist
- Szymon Jaskuła
- Selim Sykut
- Marcin Woźniacki
- Krzysztof Opieka
- Adrianna Kaim
- Natan Wójcik
Motion Design Artist
CG Generalist
- Seweryn Czarnecki
- Andrzej Przydatek
- Tomasz Przydatek
Color Grading Artist
Head of IT
IT Systems
- Łukasz Olewniczak
- Robert Kołodziej
- Grzegorz Białowąs
- Jarosław Ćwirzeń
- Bartosz Schmar
IT Support Lead
IT Support
- Jakub Dąbrowski
- Marcin Żółciński
- Tomasz Racki
- Paweł Kudrzycki
- Łukasz Łańcuchowski
- Piotr Gołąb
- Jarosław Ćwirzeń
- Bartosz Schmar
Head of Pipeline
Pipeline Lead
Pipeline Architect
Pipeline TD
- Marek Wlazło
- Grzesiek Zachar
- Józef Plata
- Mateusz Janiszewski
- Paweł Krawczak
- Przemysław Wiktorek
- Sebastian Kornath
- Tomasz Szymski
Sound Studio
Sound Producer
Sound design & mix
Music Composer
More credits +