We are pleased to present you animation which introduces an entirely new Hyper Scape universe created by Ubisoft. The animation reveals an almost 3-minute vision of the real and virtual worlds from the year 2054. Our artists have been involved in this cinematic trailer project since the very beginning, from the work on the script to setting up dynamic animation in line with the high-octane pace of the in-game action. One big focus was the creation of the hyper-realistic model for the main characters.
We became involved in this project very early in the global production of the game. We had access to its very first versions, and then to a constantly updated build at Ubisoft’s headquarters in Montreal. So, you might say that, together, we went through all the exciting but challenging phases of building of a new IP. We received a large dose of understanding, trust, and positive feedback at every stage of the production. (Bartek Kik, Hyper Scape trailer director)
For the mocap session we spent 5 days on the set, with 2 days for capturing the main elements and one day for try out, one for additional photos, and another for the faceware session. It was really key to showcase fluidity and dynamism in the movement, sowe worked with the amazing Maciek Kwiatkowski and two fantastic parkour artists: Monika Mińska and Jakub Grossman. (Agata Bereś, CG Producer at Platige Image)
Maintaining the animation-producing process after the pandemic was announced was one of the biggest challenges. Despite this unusual situation, work on the production was not interrupted and was carried out in accordance with the assumed schedule.
The trust received from Ubisoft is a reason to be proud and also a great responsibility. We are glad that, in this difficult time, we were able to commit to such an outstanding production. (Piotr Prokop, Business Development Director at Platige Image)
At its core, Hyper Scape is an intense, fast-paced and vertical free-to-play FPS Battle Royale , but it’s also a brand new IP with a rich lore, an original story and a cast of unique and diverse characters. The cinematic trailer introduces the global narrative of Hyper Scape that will be developed season after season.
The CGI trailer was released as part of the announcement for the game’s official PC Open Beta. The full launch of Hyper Scape is planned for later this summer on PC, PS4 and Xbox One.
Credits
Client
Director
CG Supervisor
Art. Director
Character art director
Executive Producers
Producer
Head of CG
Head of Production
Production assistant
- Patrycja Romanowska
- Marina Sawicka
- Anna Zdrojewska
Department Manager
Team Producer
- Paweł Gajda
- Piotr Gochnio
- Ariana Jeż
- Klaudia Sordyl
Production Coordinator
- Dominika Gwardyńska
- Marta Krasoń
- Maja Kuriata
- Anna Stańczak
- Adrianna Użycka
Storyboard
Stillomatic
Lead Enviroment Artist
Sequence Lead Enviroment Artist
Enviroment Artists
- Mariusz Zastawny
- Przemysław Sacharczuk
- Robert Kudera
- Michał Rudkowski
- Nauzet Naranjo
- Miguel Fonseca
- Piotr Nowacki
- Daniel Kłos
- Oguzhan Kar
- Andrzej Augustyniak
- Tomasz Kawecki
- Adrian Jaśkiewicz
- Michał Horba
- Adam Jakimiuk
- Marcin Białecki
- Piotr Mróz
- Jarosław Mróz
- Marek Mróz
- Adam Zimirski
- Michał Olechno
- Anna Dąbrowska
- Kuba Dąbrowski
- Paweł Mierzyński
- Jarosław Kościański
- Ireneusz Jaworski
Modeler
Hair Grooming Artist
- Mirosław Pączkowski
- Marcin Kłusek
- Chris Debski
- Michał Skrzypiec
- Rafał Kidziński
Lead Character Artist
Character Artists
- Szymon Kaszuba
- Artur Owśnicki
- Klaudiusz Wesołowski
- Maciek Hrynyszyn
- Agnieszka Strzęp
- Łukasz Kamiński
- Paweł Brudniak
- Artem Gansior
- Filip Adamiak
- Artur Woźniak
Lead Asset Look Dev Artist
Asset Look Dev Artists
- Paweł Szklarski
- Mateusz Sroka
- Piotr Orliński
- Filip Adamiak
- Sebastian Deredas
- Żaneta Szabat
- Arya Sowti
- Łukasz Lesiak
- Artem Gansior
- Paweł Brudniak
Character FX Artists
- Bartosz Miraś
- Kacper Żuliński
- Jakub Tyszka
- Oleksandr Gorodyskyi
Lead Character TD
Character TD
- Olga Bieńko
- Robert Chrzanowski
- Mateusz Matejczyk
- Rafael Vitoratti
Lead Lighting Artist
Lighting Artists
- Michał Pancerz
- Krzysztof Olszewski
- Marcin Jóźwiak
- Michał Witek
Lead Compositing Artist
Compositing Artists
- Mateusz Węglarz
- Adrian Bałtowski
- Dmytro Kolisnyk
- Agata Wacławiak-Pączkowska
- Witold Płużański
- Rafał Szyc
- Selim Sykut
- Michał Skrzypiec
- Andrzej Przydatek
- Tomasz Przydatek
- Seweryn Czarnecki
Lead Previz Artist
Previz Artists
- Zuzanna Suska
- Jan Sojka
- Filip Gracki
- Grzegorz Mazur
- Michał Kaleniecki
- Anna Szustak-Borowska
- Amelia Baj
- Marta Wadecka
- Tomasz Czubak
Lead Animation Artist Sequence
Lead Animation Artist Sequence
Animation Artists
- Filip Pachucki
- Robert Urban
- Adam Zienowicz
- Franciszek Rzepka
- Błażej Andrzejewski
- Oleh Ridzel
- Olga Szablewicz – Pisiuk
Lead FX Artist
FX Artists
- Michał Grądziel
- Rafał Rumiński
- Agata Cichosz
- Filip Tarczewski
- Michał Śledź
- Jarosław Armata
Lead Matte Paint Artist
Matte Paint Artists
- Waldemar van Deurse
- Igor Firkowski
- Adam Trędowski
On Line
- Michał Własiuk
- Karol Klonowski
On Line consultant
Grading
Conforming
CTO
Lead Pipeline TD
Pipeline TD
- Łukasz Dąbała
- Witold Duraj
- Adrian Krupa
- Tomasz Kurga
- Maksim Kuzubov
- Sergii Nazarenko
Lead Render Wrangler
Render Wranglers
- Kamil Boryczko
- Łukasz Derda
- Marcin Jóźwiak
- Mateusz Mazur
Head of IT
IT
- Jakub Dąbrowski
- Krzysztof Konig
- Marcin Maciejewski
- Łukasz Olewniczak
Audio/Video Technique – DI Support
- Maciej Żak
- Kamil Steć
- Cezary Musiał
- Piotr Dudkiewicz
Motion Capture TD
- Aleksander Szymkuć
- Grzegorz Mazur
Motion Capture Performers
- Maria Ruddick
- Monika Mińska
- Maciej Kwiatkowski
- Sławomir Kurek
- Jakub Grossman
Concept Artist
- Krzysztof Rejek
- Marcin Kowalski
Motion Designer
Production baby
More credits +