Raji: An Ancient Epic Trailer

Our studio prepared a short trailer for Raji: An Ancient Epic, produced by Nodding Heads Games. So far, the game has only been available on Nintendo Switch, but the presented animation was an introduction of a special edition for new platforms – PC, PS4, and Xbox One.

The trailer, which was directed by Tomasz Karelus, shows the transformation of the main female protagonist – Raji – from a young and sensitive girl into the gods’ chosen, who is ready to face her demonic adversaries and recover her lost brother. The atmosphere of an ancient epic demanded unique visuals – the entire project was set in a highly stylised manner, and the assets required strong and original imagination as their look was unprecedented in real architecture. Our team wanted to uphold the concept developed by the authors of the game.

“The mosaics, numerous sculptures, the rocks, antique wall, the temple, the enormous bridge, and the defensive walls of the palace. This is the architecture we had to create. The animation was formed simultaneously, and at the most important moment it heavily draws from the ancient Hindu martial arts. Because of this, the final scene looks very impressive. The animation and its direction are undoubtedly the strong points of this project” – says Maciej Szewczenko, the VFX Supervisor at Platige Image.

Our task was also to create a model of the protagonist on the basis of her simplified model from the Nintendo Switch edition. The most important thing was to convey Raji’s story through textures – from a young princess to a warrior. The ornaments appearing on her jewellery and clothes, that depicted her origins, were also important.

“Raji herself, her weapons, and even her opponent who we do not see entirely in the camera – they all had to be created. The character’s dress and jewellery required special attention. It was not only an interesting project for us, but also an artistic journey” – concludes Machej Szewczenko.

Raji: An Ancient Epic – available for PC, PS4, and Xbox One users from October 15th, 2020.



  • Super Dot Com Ltd
  • Nodding Heads Games


  • Super Dot Com Ltd
  • Nodding Heads Games

CG Supervisor

  • Maciej Szewczenko


Art. Director

  • Marcin Kowalski


Animation Director

  • Tomasz Karelus



  • Sylwia Ślusarczyk


Head of CG

  • Cezary Albiński


Production Coordinator

  • Ewelina Mazur
  • Zuzanna Fidor


Senior Environment Artist

  • Artur Borkowski



  • Paweł Szczęsny


Character Artists

  • Magdalena Modzelewska
  • Paweł Brudniak
  • Mieszko Łaciński


Environment Artists

  • Mikołaj Mlonek
  • Jan Rudnicki
  • Mieszko Łaciński


Concept Artists

  • Damian Bajowski


Additional Concept Artists

  • Maciej Szewczenko


Rendering Artist

  • Jakub Włodarczyk
  • Tomasz Dziedzic


Compositing Artist

  • Maciej Prętki
  • Tomasz Januszewicz
  • Sebastian Faliński



  • Tomas Enyedi



  • Karol Chyliński
  • Maciej Wojtkiewicz
  • Damian Kłos



  • Maciej Szewczenko
  • Paweł Ruszkiewicz


Cloth Simulations

  • Artur Borkowski


Grooming Artist

  • Grzegorz Flaga


Additional 3D Artists

  • Maciej Szewczenko



  • Tomasz Kruszona


Lead Pipeline TD

  • Jarosław Zawiśliński


Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Adrian Krupa
  • Tomasz Kurga
  • Maksim Kuzubov
  • Sergii Nazarenko


Lead Render Wrangler

  • Rafał Wójcikowski


Render Wranglers

  • Kamil Boryczko
  • Łukasz Derda
  • Marcin Jóźwiak


Head of IT

  • Piotr Getka



  • Jakub Dąbrowski
  • Krzysztof Konig
  • Marcin Maciejewski
  • Łukasz Olewniczak
More credits +