Hyper Scape | Season 3 CINEMATIC TRAILER

At the end of February, we premiered our animation announcing the third season of the Hyper Scape battle royale game “Shadow Rising” created by Ubisoft Montréal. New mysterious locations appear in the city of Neo-Arcadia and intrigue is in the air. 

The trailer introducing the third season of Hyper Scape features one of the protagonists already well-known from the Hyper Scape world – the journalist Nahari. While reporting on the launch of the new Season, she witnesses the apparition of the “Temple”, a mysterious structure of unknown origin, which appeared above the virtual city of Neo-Arcadia. She also discovers that high-ranking officers from Prisma Dimensions are getting involved in the game and arresting some of the contenders, even going so far as to suspend the match for their own mysterious purposes. Meanwhile, Basilisk, one of the contenders, enters the Temple and undergoes a strange transformation…

This is the third narrative trailer developed by our studio for the series. Because of  the lessons learned from the two previous projects, we were able to focus on telling the story in such a way that all the animations could be viewed as a whole.

“The trailers themselves do not follow a straight narrative line – we jump into the game world for just a moment, leaving the viewer with a sense of mystery. It’s very important for us that the story should be understandable for every player,” explains Bartek Kik.

“The character animation was mostly created by hand. We used motion capture only in the previs stage and rarely as a base, or rather sketch, for the shot animation. Overall, we created 35 shots, 11 characters and countless city and environment assets for this project, and everything was kept within the same stylistic boundaries” adds Bartek Kmita

“The experience we gained during our work on the animations enabled us to discover which aspects we can improve in terms of effects, lighting and scene dynamics. We are always trying to set new challenges for ourselves, which made working on this project both engaging and satisfying,” sums up Mateusz Mizak.




  • Ubisoft Montreal


  • Ubisoft Montreal

Executive Producer

  • Piotr Prokop



  • Hanna Drewek



  • Bartłomiej Kik


CG Supervisor

  • Bartłomiej Kmita


Art. Director

  • Mateusz Mizak


Department Manager

  • Paulina Machalica


Head of CG

  • Cezary Albiński


Animation Lead

  • Łukasz Rzeszot


Previs/Layout Supervisor

  • Jamie Bakewell


Previs Artist

  • Adame Boutrif


Previs/Layout Co-ordinator

  • Rebecca Murphy


Concept Artists

  • Mateusz Mizak
  • Igor Piwowarczyk



  • Andrzej Grzechnik



  • Katarzyna Bobel


Matte Painters

  • Mateusz Mizak


Lead Character Modeler

  • Piotr Kujko


Character Modelers

  • Kosma Rabiega
  • Paweł Brudniak
  • Krzysztof Kuczyński
  • Michał Klimecki
  • Nastya Tolstik
  • Ron Mc Leroy
  • Adam Ziemann



  • Maciej Sobel
  • Michał Gościniak
  • Adam Ziemann
  • Jan Rudnicki
  • Artur Borkowski
  • Mieszko Łaciński


2D Animation

  • Sebastian Łukaszuk



  • Bartosz Krasicki


Color script

  • Rafał Wojtunik
  • Anna Stosik



  • Piotr Popielewicz



  • Piotr Sasim



  • Tomasz Kruszona


Lead Pipeline TD

  • Jarosław Zawiśliński


Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Adrian Krupa
  • Tomasz Kurga
  • Maksim Kuzubov
  • Sergii Nazarenko


Head of IT

  • Piotr Getka



  • Jakub Dąbrowski
  • Krzysztof Konig
  • Marcin Maciejewski
  • Łukasz Olewniczak
More credits +