Call of Duty: Black Ops Cold War & Warzone™ Season 2 CINEMATIC TRAILER

The stifling morning air of the Laotian jungle is pierced by a helicopter flying in to save a failed rescue mission. That’s the opening scene of the second film prepared by our studio for Call of Duty: Black Ops Cold War, produced by Activision. This cinematic, referencing some of the greatest classic war films, was created by Damian Nenow (Director), Jakub Jabłoński (Art Director), Robert Stasz (CG Producer) and Konrad Kiełczykowski (CG Supervisor).

The trailer was based on a script that we received from Activision it was our task to translate it into film language. Damian Nenow, a member of the American Academy of Motion Picture Arts and Sciences, was the driving force behind the project and it was his guidelines that led the creation of the nearly 140 drawings constituting the basis for the previz works.

The scenario didn’t go into detail or suggest an unambiguous interpretation, so in all projects within this series, we were responsible for creating most of the propositions in terms of choreography, editing and camera work,” Damian Nenow says. “I executed some of the ideas at the storyboard and animatics stage, and the other ideas in the presence of the Activision team when shooting the motion capture scenes, which I directed remotely in the Activision studio in Los Angeles.

All the visual stages of the film, from concept art to colour correction and online, were watched over by Jakub Jabłoński. Some of his ideas had already appeared in the initial concepts and were an invaluable source of inspiration for the artists working on ShotLookDev. The creators responsible for rendering and compositing also contributed a lot of passion and talent to ensure the right execution of this effect. All this helped to create an action-packed story that closely reflects the atmosphere of the Lao jungle.

“With this film, we can say that the environment played as important a role as the other characters”, comments Robert Stasz. “The research and level of detail in the briefs prepared by Jakub Jabłoński were invaluable here, as was the set of basic assets provided by the client.”

“Ever since we started our work, we knew that our jungle had to come alive. That is why, for the duration of the work on this project, we became gardeners – we planted and simulated the movement and behaviour of dozens of different plants. We didn’t build a static set design, but a real living place. The plants react to the movement of the characters, light seeps through the leaves of the palm trees brought to life by the wind and casts fantasy-like shadows, drops of sweat run down the skin of our characters,” explains Jakub Jabłoński. “Add to that our protagonists in a helicopter and the skulls hidden between palm trees and we are transported straight back to our childhood – and the film Predator. I love this scenery!”

In addition to the precisely reproduced jungle, our team has also developed very detailed cinematic versions of the game characters. Each of the protagonists has a specific weapon assigned to them, with their equipment lists also containing dozens of additional items. All these elements, combined with all the flora, the temple elements and the helicopter, meant that the artists had to create hundreds of assets for the project, none of which would have been possible without the enormous commitment of the over 100 creators working on the production.

“If we add together all the inputs from Damian Nenow, Jakub Jabłoński, Robert Stasz, Activision, and a bit of my own humble contribution, we end up with more ideas for effects than it’s possible to include. The whole Platige team was deeply involved in the implementation and, from the very beginning, we felt that this project was met with a lot of enthusiasm. I am very happy that together we managed to bring all these ideas to life,” concludes Konrad Kiełczykowski.

You can watch the trailer here.

Credits

Director

  • Damian Nenow

Director

  • Damian Nenow

Art Director

  • Jakub Jabłoński

 

CG Supervisor

  • Konrad Kiełczykowski

 

Executive Producer

  • Piotr Prokop

 

Client

  • Activision

 

Producer

  • Robert Stasz

 

Head of CG

  • Bartłomiej Witulski

 

Head of Production

  • Magdalena Machalica

 

Production assistant

  • Anna Zdrojewska

 

Department Manager

  • Agnieszka Ptaszyńska

 

Team Producers

  • Piotr Gochnio
  • Ariana Jeż
  • Dominik Wawrzyniak
  • Leksa Gornovitz
  • Ewa Jaśniak
  • Raúl Rocha

 

Team Coordinators

  • Anna Stańczak
  • Maciej Potępa
  • Dominika Gwardyńska
  • Marta Krasoń
  • Justyna Bobrycka
  • Alejandro Muñoz
  • Lorena Jodra
  • Marta Camón

 

Outsource Producer

  • Tadek Zwierzyński

 

Freelance Coordinator

  • Maja Kuriata

 

Storyboard Artist

  • Michał Murawski

 

Concept Artists

  • Bajowski Damian

 

Lead Environment Artists

  • Daniel Kłos

 

Environment Artists

  • Aleksandr Lukianov
  • Arkadiusz Piwiec
  • Krzysztof Rosiński
  • Maciej Sobolewski
  • Mariusz Zastawny
  • Michał Bończyk
  • Michał Rudkowski
  • Nauzet Naranjo Martin
  • Paweł Adamajtis
  • Przemysław Sacharczuk
  • Riccardo Meneghello
  • Robert Kudera

 

Lead Character Artist

  • Sebastian Lautsch

 

Supporting Character Lead

  • Carlos Sastre

 

Character Artists

  • Agnieszka Strzęp
  • Artur Owśnicki
  • Filip Adamiak
  • Łukasz Kamiński
  • Maciej Hrynyszyn
  • Roman Trojanow
  • Meneghello Riccardo
  • Szymon Kaszuba
  • David Fernández
  • Guillermo Rosado
  • Inés Jiménez
  • Jorge Blanco
  • Lucas Morante
  • Rodrigo García

 

Hair Grooming Artists

  • Kłusek Marcin
  • Pączkowski Mirosław
  • Shenouda Bassem
  • Nagy Zsofia
  • Hrynyszyn Maciej

 

Lead Asset Look Dev Artist

  • Piotr Nowacki

 

Asset Look Dev Artists

  • Piotr Orliński
  • Filip Adamiak
  • Guru Rao
  • Łukasz Lesiak
  • Sebastian Deredas
  • Żaneta Szabat
  • David Escribano
  • Majo Aznar
  • Manu Arroyo
  • Miriam Peralta
  • Ricardo Leoz

 

Lead Character FX Artist

  • Bartosz Miraś

 

Character FX Artists

  • Jakub Tyszka
  • Kacper Żuliński

 

Lead Character TD

  • Bartłomiej Przybylski

 

Character TD

  • Mateusz Matejczyk
  • Olga Bieńko
  • Vitoratti Mamede Goncalves Rafael
  • Robert Chrzanowski

 

Lead Lighting/Rendering Artist

  • Patyk Przemysław

 

Lighting/Rendering Artists

  • Cichocka Magdalena
  • Olszewski Krzysztof
  • Witek Michał

 

Lighting/Shot Look Dev

  • Mateusz Sroka
  • Michał Pancerz

 

Lead Compositing Artist

  • Wacławiak-Pączkowska Agata

 

Compositing Artist

  • Bałtowski Adrian
  • Borowski Piotr
  • Janeczek Adam
  • Kolisnyk Dmytro
  • Michalska Olga
  • Sadowy Rafał
  • Węglarz Mateusz

 

Lead Matte Paint Artist

  • Biniek Maciej

 

Matte Paint Artists

  • Firkowski Igor
  • Trędowski Adam

 

Lead Previz Artist

  • Dominik Wawrzyniak

 

Previz Artists

  • Filip Gracki
  • Grzegorz Mazur
  • Marta Wadecka
  • Michał Kaleniecki
  • Tamas Enyedi

 

Lead Motion Capture TD

  • Grzegorz Mazur

 

Lead Animation Artist

  • Krzysztof Faliński

 

Animation artists

  • Błażej Andrzejewski
  • Filip Pachucki
  • Oleh Ridzel
  • Franciszek Rzepka
  • Robert Urban
  • Adam Zienowicz

 

Lead FX Artist

  • Michal Firek

 

FX TD

  • Agata Cichosz
  • Filip Tarczewski
  • Jarosław Armata
  • Łukasz Sobisz
  • Michał Grądziel
  • Michał Śledź
  • Rafał Rumiński

 

Grading

  • Piotr Sasim

 

Online

  • Piotr Popielawski

 

Conforming

  • Michał Własiuk
  • Michał Magoń

 

CTO

  • Tomasz Kruszona

 

Lead Pipeline TD

  • Jarosław Zawiśliński

 

Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Mateusz Wójt
  • Tomasz Kurgan
  • Michał Rosiński

 

Tech Coordinator

  • Ewa Mika

 

R&D Lead

  • Marta Nowak

 

R&D Development

  • Krystian Hausmann

 

Lead Render Wrangler

  • Rafał Wójcikowski

 

Render Wranglers

  • Kamil Boryczko
  • Ewelina Romejko
  • Piotr Szczepaniak
  • Mateusz Mazur
  • Rafał Lasyk

 

Head of Systems & Support

  • Piotr Getka

 

Systems & Support

  • Marcin Maciejewski
  • Łukasz Olewniczak
  • Jakub Dąbrowski
  • Damian Sobczyk
  • Kamil Słupecki

 

Audio/Video Technique – DI Support

  • Piotr Dudkiewicz

 

Marketing

  • Marcelina Salwin

 

Special Thanks

  • Rafał Kidziński
More credits +