Raji: An Ancient Epic Trailer

Our studio prepared a short trailer for Raji: An Ancient Epic, produced by Nodding Heads Games. So far, the game has only been available on Nintendo Switch, but the presented animation was an introduction of a special edition for new platforms – PC, PS4, and Xbox One.

The trailer, which was directed by Tomasz Karelus, shows the transformation of the main female protagonist – Raji – from a young and sensitive girl into the gods’ chosen, who is ready to face her demonic adversaries and recover her lost brother. The atmosphere of an ancient epic demanded unique visuals – the entire project was set in a highly stylised manner, and the assets required strong and original imagination as their look was unprecedented in real architecture. Our team wanted to uphold the concept developed by the authors of the game.

“The mosaics, numerous sculptures, the rocks, antique wall, the temple, the enormous bridge, and the defensive walls of the palace. This is the architecture we had to create. The animation was formed simultaneously, and at the most important moment it heavily draws from the ancient Hindu martial arts. Because of this, the final scene looks very impressive. The animation and its direction are undoubtedly the strong points of this project” – says Maciej Szewczenko, the VFX Supervisor at Platige Image.

Our task was also to create a model of the protagonist on the basis of her simplified model from the Nintendo Switch edition. The most important thing was to convey Raji’s story through textures – from a young princess to a warrior. The ornaments appearing on her jewellery and clothes, that depicted her origins, were also important.

“Raji herself, her weapons, and even her opponent who we do not see entirely in the camera – they all had to be created. The character’s dress and jewellery required special attention. It was not only an interesting project for us, but also an artistic journey” – concludes Machej Szewczenko.

Raji: An Ancient Epic – available for PC, PS4, and Xbox One users from October 15th, 2020.

Credits

Client

  • Super Dot Com Ltd
  • Nodding Heads Games

Client

  • Super Dot Com Ltd
  • Nodding Heads Games

CG Supervisor

  • Maciej Szewczenko

 

Art. Director

  • Marcin Kowalski

 

Animation Director

  • Tomasz Karelus

 

Producer

  • Sylwia Ślusarczyk

 

Head of CG

  • Cezary Albiński

 

Production Coordinator

  • Ewelina Mazur
  • Zuzanna Fidor

 

Senior Environment Artist

  • Artur Borkowski

 

Rigging

  • Paweł Szczęsny

 

Character Artists

  • Magdalena Modzelewska
  • Paweł Brudniak
  • Mieszko Łaciński

 

Environment Artists

  • Mikołaj Mlonek
  • Jan Rudnicki
  • Mieszko Łaciński

 

Concept Artists

  • Damian Bajowski

 

Additional Concept Artists

  • Maciej Szewczenko

 

Rendering Artist

  • Jakub Włodarczyk
  • Tomasz Dziedzic

 

Compositing Artist

  • Maciej Prętki
  • Tomasz Januszewicz
  • Sebastian Faliński

 

Layout

  • Tomas Enyedi

 

Animators

  • Karol Chyliński
  • Maciej Wojtkiewicz
  • Damian Kłos

 

Simulations

  • Maciej Szewczenko
  • Paweł Ruszkiewicz

 

Cloth Simulations

  • Artur Borkowski

 

Grooming Artist

  • Grzegorz Flaga

 

Additional 3D Artists

  • Maciej Szewczenko

 

CTO

  • Tomasz Kruszona

 

Lead Pipeline TD

  • Jarosław Zawiśliński

 

Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Adrian Krupa
  • Tomasz Kurga
  • Maksim Kuzubov
  • Sergii Nazarenko

 

Lead Render Wrangler

  • Rafał Wójcikowski

 

Render Wranglers

  • Kamil Boryczko
  • Łukasz Derda
  • Marcin Jóźwiak

 

Head of IT

  • Piotr Getka

 

IT

  • Jakub Dąbrowski
  • Krzysztof Konig
  • Marcin Maciejewski
  • Łukasz Olewniczak
More credits +