THE MEDIUM CINEMATIC TRAILER

Fear, tension, balance on the border of two interpenetrating worlds – these are just some of the images describing the trailer for The Medium created by us in production house Dobro for Bloober Team studio.

Medium is a horror game telling a story full of terror, in which the main character Marianne – the title medium – tries to solve a murder mystery. The protagonist can move in two worlds, the real one and the world of ghosts and phantoms. The game designed by Bloober Team studio creates a unique atmosphere, serving a dark vision of the world straight from the paintings of Zdzisław Beksiński.

Our task was to prepare an atmospheric live-action trailer that illustrates at its best the style of the game. The script was written by Tomek Bagiński, to whom the work of Zdzisław Beksiński is close to heart. The main task was to emphasize the emotional side of the story and at the same time to keep as many twists and turns in the story as secrets to keep a specific mood without giving away the story.

When Bloober Team and I decided that we were going for a live-action teaser, it was clear that we wanted to emphasize the emotional side of the game in this way – Medium is an innovative horror game, but its main strength is the fantastic personalities of all the characters, both protagonists and antagonists. Having actors at our disposal, we could go for the emotional side even more strongly than if we had only animated characters. – says Tomek Bagiński.

Based on the script we firstly developed a storyboard, and then the stillomatic, which was used as a basis to refine the script. All this was done to plan what visual effects will be added many weeks before the shooting starts, in the pre-production process, and to prepare for the shooting set accordingly.

Our cooperation with the director and the cinematographer began with the analysis of the script. We divided it into shots with effects and shots on set without the use of postproduction. We worked out a plan of action, preparing technical drawings and previs – explains Mateusz Tokarz, VFX Supervisor – We started working on the shots which are fully computer-generated as early as possible so that we could watch them on set and see if they merged with the camera footage properly he adds.

The Medium is a unique project. Usually, game developers decide to make full CG trailers, but here we had a live-action project with many VFX elements. – comments Marina Borokhova, VFX Producer – We treated this production as a short film, so the cinematography and visual effects were done just like in feature films, with maximum attention to detail, so that the viewer has a sense of being transported into the real world.

We worked with Production House Dobro that was responsible for the shooting. Chosen locations required appropriate set design treatments. The space arrangement was done by a duo of set designers – Katarzyna Sobańska and Marcel Słowiński.

The biggest challenge was to transfer the world of the game into a real film in a short time.  We had to translate the ideas of the game creators into a visual language – describes Katarzyna Sobańska.

 A big inspiration for us was the work of Zdzislaw Beksinski – very suggestive and powerful. We tried to transfer it into 3D world and make his art even more spatial. – adds Marcel Słowiński.

The final effect was also greatly influenced by the costumes, prepared individually for each character by Ola Staszko, as well as the make-up which thanks to Paula Celinska, faithfully reproduces the appearance of the characters from the game world.

The live-action trailer was directed by Paweł Maślona, who, in cooperation with Tomek Bagiński, translated the idea from the pages of the screenplay into film language.

The big challenge for us was to depict the world of Medium, both in terms of setting and atmosphere. We have shots taken both in the real world and in the world of Medium, identically, to show their parallel coexistence and smooth transition from one world to another. says Paweł MaślonaThe action of the game takes place in two worlds, and so does the trailer, which is a combination of analog and digital technology by Platige’s – He adds.

In our production, we cooperated with actor Grzegorz Damięcki, who plays one of the main roles. The Medium’s premieres on January 28th.

 

Credits

Client

  • Bloober Team

Client

  • Bloober Team

Production and VFX

  • Platige Image

 

Writer and Creative Producer

  • Tomasz Bagiński

 

Director

  • Paweł Maślona

 

DOP

  • Jacek Podgórski

 

Producer

  • Marina Borokhova

 

VFX Supervisor and Art Director

  • Mateusz Tokarz

 

Head of CG

  • Bartłomiej Witulski

 

Head of Production

  • Magdalena Machalica

 

Production assistant

  • Anna Zdrojewska

 

Department Manager

  • Agnieszka Ptaszyńska
  • Tomasz Wróbel

 

Team Producers

  • Piotr Gochnio
  • Leksa Gornovitz
  • Adrianna Użycka
  • Ariana Jeż
  • Dominik Wawrzyniak

 

Production Coordinator

  • Justyna Bobrycka
  • Dominika Gwardyńska
  • Marta Krasoń
  • Maja Kuriata
  • Anna Stańczak

 

Storyboard

  • Tomasz Kossak

 

Stillomatic

  • Marta Wadecka

 

Editor

  • Piotr Kmiecik
  • Marta Wadecka

 

Lead Enviroment Artist

  • Daniel Kłos

 

Enviroment Artists

  • Robert Kudera
  • Grzegorz Flaga
  • Tomasz Tomczyk
  • Krzysztof Rosiński
  • Robert Filipowicz
  • Magdalena Modzelewska
  • Michał Rudkowski

 

Hair Grooming Artist

  • Zsofia Nagy

 

Lead Character Artist

  • Sebastian Lautsch

 

Character Artists

  • Artur Owśnicki
  • Roman Trojanow
  • Maciej Hrynyszyn
  • Agnieszka Strzęp
  • Łukasz Kamiński
  • Klaudiusz Wesołowski

 

Shot Look Dev Artists

  • Paweł Szklarski
  • Krzysztof Olszewski

 

Lead Asset Look Dev Artist

  • Piotr Nowacki

 

Asset Look Dev Artists

  • Filip Adamiak
  • Żaneta Szabat
  • Piotr Orliński

 

Character FX Artists

  • Kacper Żuliński

 

Lead Character TD

  • Bartłomiej Przybylski

 

Character TD

  • Robert Chrzanowski
  • Rafael Vitoratti
  • Olga Bieńko

 

Lead Lighting Artist

  • Przemysław Patyk

 

Lighting Artists

  • Krzysztof Olszewski
  • Marcin Jóźwiak

 

Lead Compositing Artist

  • Łukasz Przybytek

 

Compositing Artists

  • Piotr Borowski
  • Rafał Sadowy
  • Rafał Szyc
  • Agata Wacławiak-Pączkowska
  • Adrian Bałtowski
  • Olga Michalska
  • Jerom Root
  • Piotr Pawełczyk
  • Witold Płużański

 

Tracking

  • Marek Jasiński

 

Lead Previz Artist

  • Dominik Wawrzyniak

 

Previz Artists

  • Marta Wadecka
  • Filip Gracki
  • Grzegorz Mazur
  • Michał Kaleniecki

 

Postviz Artist

  • Adrian Tarasek

 

Animation Artists

  • Bartosz Jerczyński
  • Oleh Ridzel
  • Robert Urban

 

Lead FX Artist

  • Michał Firek

 

FX Artists

  • Jarosław Armata
  • Łukasz Sobisz
  • Rafał Rumiński

 

Lead Matte Paint Artist

  • Maciej Biniek

 

Matte Paint Artists

  • Adam Trędowski
  • Igor Firkowski

 

Conforming

  • Michał Magoń
  • Bartosz Krasicki

 

CTO

  • Tomasz Kruszona

 

Tech Coordinator

  • Ewa Mika

 

Lead Pipeline TD

  • Jarosław Zawiśliński

 

Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Tomasz Kurga
  • Mateusz Wójt
  • Michał Rosiński

 

Lead Render Wrangler

  • Rafał Wójcikowski

 

Render Wranglers

  • Kamil Boryczko
  • Mateusz Mazur
  • Ewelina Romejko
  • Rafał Lasyk
  • Piotr Szczepaniak

 

Head of IT

  • Piotr Getka

 

IT

  • Marcin Maciejewski
  • Łukasz Olewniczak
  • Jakub Dąbrowski
  • Damian Sobczyk
  • Kamil Słupecki

 

DI Production Manager

  • Hanna Drewek

 

DI Production Coordinator

  • Aleksandra Staszyńska

 

DI

  • Piotr Dutkiewicz

 

Color Grading

  • Piotr Sasim

 

Online

  • Piotr Popielawski

 

Audio/Video Technique – DI Support

  • Maciej Żak
  • Kamil Steć
  • Cezary Musiał

 

Concept Artists

  • Damian Bajowski
  • Maciej Drabik

 

Sound

  • Platige Sound

 

Sound Producer

  • Sabina Pająk-Maciaś

 

Sound Designer

  • Wojciech Chołaściński

 

Special Thanks

  • Wojciech Idzi

 

Production Studio

  • Dobro

 

Executive Producers

  • Ewa Brzózka
  • Jarosław Sawko
  • Piotr Sikora
  • Karol Żbikowski

 

Producer

  • Anna Emany

 

Production Managers

  • Konrad Rydlewski
  • Justyna Mieńkowska

 

Coordinators & Assistants

  • Agnieszka Gudzak
  • Mateusz Kozak

 

Production Designers

  • Marcel Sławiński
  • Katarzyna Sobańska

 

Costume Designer

  • Aleksandra Staszko

 

Makeup Artist

  • Paula Celińska
More credits +