Fear, tension, balance on the border of two interpenetrating worlds – these are just some of the images describing the trailer for The Medium created by us in production house Dobro for Bloober Team studio.

Medium is a horror game telling a story full of terror, in which the main character Marianne – the title medium – tries to solve a murder mystery. The protagonist can move in two worlds, the real one and the world of ghosts and phantoms. The game designed by Bloober Team studio creates a unique atmosphere, serving a dark vision of the world straight from the paintings of Zdzisław Beksiński.

Our task was to prepare an atmospheric live-action trailer that illustrates at its best the style of the game. The script was written by Tomek Bagiński, to whom the work of Zdzisław Beksiński is close to heart. The main task was to emphasize the emotional side of the story and at the same time to keep as many twists and turns in the story as secrets to keep a specific mood without giving away the story.

When Bloober Team and I decided that we were going for a live-action teaser, it was clear that we wanted to emphasize the emotional side of the game in this way – Medium is an innovative horror game, but its main strength is the fantastic personalities of all the characters, both protagonists and antagonists. Having actors at our disposal, we could go for the emotional side even more strongly than if we had only animated characters. – says Tomek Bagiński.

Based on the script we firstly developed a storyboard, and then the stillomatic, which was used as a basis to refine the script. All this was done to plan what visual effects will be added many weeks before the shooting starts, in the pre-production process, and to prepare for the shooting set accordingly.

Our cooperation with the director and the cinematographer began with the analysis of the script. We divided it into shots with effects and shots on set without the use of postproduction. We worked out a plan of action, preparing technical drawings and previs – explains Mateusz Tokarz, VFX Supervisor – We started working on the shots which are fully computer-generated as early as possible so that we could watch them on set and see if they merged with the camera footage properly he adds.

The Medium is a unique project. Usually, game developers decide to make full CG trailers, but here we had a live-action project with many VFX elements. – comments Marina Borokhova, VFX Producer – We treated this production as a short film, so the cinematography and visual effects were done just like in feature films, with maximum attention to detail, so that the viewer has a sense of being transported into the real world.

We worked with Production House Dobro that was responsible for the shooting. Chosen locations required appropriate set design treatments. The space arrangement was done by a duo of set designers – Katarzyna Sobańska and Marcel Słowiński.

The biggest challenge was to transfer the world of the game into a real film in a short time.  We had to translate the ideas of the game creators into a visual language – describes Katarzyna Sobańska.

 A big inspiration for us was the work of Zdzislaw Beksinski – very suggestive and powerful. We tried to transfer it into 3D world and make his art even more spatial. – adds Marcel Słowiński.

The final effect was also greatly influenced by the costumes, prepared individually for each character by Ola Staszko, as well as the make-up which thanks to Paula Celinska, faithfully reproduces the appearance of the characters from the game world.

The live-action trailer was directed by Paweł Maślona, who, in cooperation with Tomek Bagiński, translated the idea from the pages of the screenplay into film language.

The big challenge for us was to depict the world of Medium, both in terms of setting and atmosphere. We have shots taken both in the real world and in the world of Medium, identically, to show their parallel coexistence and smooth transition from one world to another. says Paweł MaślonaThe action of the game takes place in two worlds, and so does the trailer, which is a combination of analog and digital technology by Platige’s – He adds.

In our production, we cooperated with actor Grzegorz Damięcki, who plays one of the main roles. The Medium’s premieres on January 28th.




  • Bloober Team


  • Bloober Team

Production and VFX

  • Platige Image


Writer and Creative Producer

  • Tomasz Bagiński



  • Paweł Maślona



  • Jacek Podgórski



  • Marina Borokhova


VFX Supervisor and Art Director

  • Mateusz Tokarz


Head of CG

  • Bartłomiej Witulski


Head of Production

  • Magdalena Machalica


Production assistant

  • Anna Zdrojewska


Department Manager

  • Agnieszka Ptaszyńska
  • Tomasz Wróbel


Team Producers

  • Piotr Gochnio
  • Leksa Gornovitz
  • Adrianna Użycka
  • Ariana Jeż
  • Dominik Wawrzyniak


Production Coordinator

  • Justyna Bobrycka
  • Dominika Gwardyńska
  • Marta Krasoń
  • Maja Kuriata
  • Anna Stańczak



  • Tomasz Kossak



  • Marta Wadecka



  • Piotr Kmiecik
  • Marta Wadecka


Lead Enviroment Artist

  • Daniel Kłos


Enviroment Artists

  • Robert Kudera
  • Grzegorz Flaga
  • Tomasz Tomczyk
  • Krzysztof Rosiński
  • Robert Filipowicz
  • Magdalena Modzelewska
  • Michał Rudkowski


Hair Grooming Artist

  • Zsofia Nagy


Lead Character Artist

  • Sebastian Lautsch


Character Artists

  • Artur Owśnicki
  • Roman Trojanow
  • Maciej Hrynyszyn
  • Agnieszka Strzęp
  • Łukasz Kamiński
  • Klaudiusz Wesołowski


Shot Look Dev Artists

  • Paweł Szklarski
  • Krzysztof Olszewski


Lead Asset Look Dev Artist

  • Piotr Nowacki


Asset Look Dev Artists

  • Filip Adamiak
  • Żaneta Szabat
  • Piotr Orliński


Character FX Artists

  • Kacper Żuliński


Lead Character TD

  • Bartłomiej Przybylski


Character TD

  • Robert Chrzanowski
  • Rafael Vitoratti
  • Olga Bieńko


Lead Lighting Artist

  • Przemysław Patyk


Lighting Artists

  • Krzysztof Olszewski
  • Marcin Jóźwiak


Lead Compositing Artist

  • Łukasz Przybytek


Compositing Artists

  • Piotr Borowski
  • Rafał Sadowy
  • Rafał Szyc
  • Agata Wacławiak-Pączkowska
  • Adrian Bałtowski
  • Olga Michalska
  • Jerom Root
  • Piotr Pawełczyk
  • Witold Płużański



  • Marek Jasiński


Lead Previz Artist

  • Dominik Wawrzyniak


Previz Artists

  • Marta Wadecka
  • Filip Gracki
  • Grzegorz Mazur
  • Michał Kaleniecki


Postviz Artist

  • Adrian Tarasek


Animation Artists

  • Bartosz Jerczyński
  • Oleh Ridzel
  • Robert Urban


Lead FX Artist

  • Michał Firek


FX Artists

  • Jarosław Armata
  • Łukasz Sobisz
  • Rafał Rumiński


Lead Matte Paint Artist

  • Maciej Biniek


Matte Paint Artists

  • Adam Trędowski
  • Igor Firkowski



  • Michał Magoń
  • Bartosz Krasicki



  • Tomasz Kruszona


Tech Coordinator

  • Ewa Mika


Lead Pipeline TD

  • Jarosław Zawiśliński


Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Tomasz Kurga
  • Mateusz Wójt
  • Michał Rosiński


Lead Render Wrangler

  • Rafał Wójcikowski


Render Wranglers

  • Kamil Boryczko
  • Mateusz Mazur
  • Ewelina Romejko
  • Rafał Lasyk
  • Piotr Szczepaniak


Head of IT

  • Piotr Getka



  • Marcin Maciejewski
  • Łukasz Olewniczak
  • Jakub Dąbrowski
  • Damian Sobczyk
  • Kamil Słupecki


DI Production Manager

  • Hanna Drewek


DI Production Coordinator

  • Aleksandra Staszyńska



  • Piotr Dutkiewicz


Color Grading

  • Piotr Sasim



  • Piotr Popielawski


Audio/Video Technique – DI Support

  • Maciej Żak
  • Kamil Steć
  • Cezary Musiał


Concept Artists

  • Damian Bajowski
  • Maciej Drabik



  • Platige Sound


Sound Producer

  • Sabina Pająk-Maciaś


Sound Designer

  • Wojciech Chołaściński


Special Thanks

  • Wojciech Idzi


Production Studio

  • Dobro


Executive Producers

  • Ewa Brzózka
  • Jarosław Sawko
  • Piotr Sikora
  • Karol Żbikowski



  • Anna Emany


Production Managers

  • Konrad Rydlewski
  • Justyna Mieńkowska


Coordinators & Assistants

  • Agnieszka Gudzak
  • Mateusz Kozak


Production Designers

  • Marcel Sławiński
  • Katarzyna Sobańska


Costume Designer

  • Aleksandra Staszko


Makeup Artist

  • Paula Celińska
More credits +