Company of Heroes 3 – North Africa Trailer CINEMATIC TRAILER

Platige Image creates a Live-Action Trailer for Company of Heroes 3 – North Africa. The Team Offers a Behind-the-Scenes Look at the production process.

Platige Image, a creative powerhouse, developed the trailer for the real-time strategy game Company of Heroes 3, developed by Relic Entertainment and released by SEGA. The Platige team handled most aspects of the production — from casting, through filming, to digital VFX work, and CGI scenes. It wasn’t Platige first effort for the franchise — in 2021, the studio produced a full CGI trailer for the title.

Company of Heroes 3 is the latest installment in the franchise of real-time strategy video games set in the WWII period. The release date was announced with a four-minute cinematic trailer produced by Platige Image and directed by Tomek Suwalski, who received the Young Director Award at Cannes for his work on “Artyom’s Nightmare,” the official story trailer for Metro Exodus. The latest Company of Heroes trailer blends live-action footage with VFX to offer an interpretation of real-life events that took place in the 1940s during the North African campaign.

“The project was truly a unique opportunity for us because we could draw on our core competencies in animation and direction and our broad experience in film production. It ought to be noted that our live-action film was a complex undertaking, unfolding across the realms of traditional cinematography, postproduction and VFX, and CGI and animation. Each of these aspects had its own discrete requirements,” said producer Hanna Drewek.

Aside from handling preproduction, postproduction, storyboarding, and previsualization, the Platige team, was also responsible for casting, location scouting, and principal photography, which took place in Dubai in collaboration with Tango Production Dubai. Sound design and music production were helmed by Relic.  

“In the CGI trailer we showcased a heroic military action, but this time we’re focusing on the civilian aspect of the war. We witness a Berber Jewish woman getting caught in the crossfire while carrying a gift back to her hometown. Company of Heroes is a strategy war game, yet the brand is exceptionally aware, and talking about the devastating aspects of war is part of the story, especially with what’s happening in the world today” added director Tomek Suwalski

All desert sequences were filmed in Dubai. This place was chosen as the primary location due to specific production considerations. The studio received extensive documentation, used to draft a preliminary list of prospective shooting locations—later used to quickly identify appropriate settings for particular shots envisioned by the script.

Filming in the desert proved quite the challenge due to unpredictable weather conditions. The Platige production team drafted the short list to enable the crew to move swiftly and effectively around each location. Filming involved various textbook cinematography techniques, with cameras mounted on Steadicam rigs, drones, cranes, and even sand buggies.

“The desert landscapes and the female lead were filmed in a traditional manner, while 3D assets such as the Panzer IV and Churchill tanks, in operational and destroyed versions, were developed by our animation department. Additional digital assets include the Opel Blitz trucks, P-47 Thunderbolt fighters, the notorious German Flak 88 gun, and background assets such as bullets, explosions, smoke, sparks, and dust,” explained Paweł Orzechowski, VFX Supervisor on the project.

“It was a great project and a field test for Platige Image’s production and filmmaking capacities. Entrusting us with producing the announcement for a flagship title and then allowing us to pursue the production in such an unconventional manner is a testament to the confidence that SEGA, one of the biggest video game publishers in the world, has in our abilities,” remarked producer Hanna Drewek.

The live-action trailer produced by Platige was unveiled July 12th, 2022, while Company of Heroes 3 is slated for a November release.

 

 

Credits

Client

  • Sega & Relic Entertainment

Director

  • Tomek Suwalski

Client

  • Sega & Relic Entertainment

Director

  • Tomek Suwalski

Director of Photography

  • Piotr Uznański

Cast

  • Aurora Marion

Executive Producer

  • Piotr Prokop

Producer

  • Hanna Drewek

Line Producer

  • Remik Bartos

Head of Production

  • Aga Górna

Head of CG

  • Marek Gajowski

CG Supervisor

  • Paweł Orzechowski

Art Director

  • Selim Sykut

On-set Supervisor

  • Bartek Kmita

Editor

  • Katarzyna Bobel

Grading

  • Piotr Sasim

Production designer

  • Celal Bora Batur

Costume designer

  • Lara Khamis

Hair & make-up

  • Ivana Osypyshyna

Production Service Company

  • Tango Production / Tango Production Dubai

Executive producer

  • Remik Bartos

Line Producer

  • Vania Aoun

Production Manager

  • Samar Abou Zeid

1AD

  • Anas Rawashdeh

PA

  • Abdullah Hindash

Driver

  • Mohammad Kabir

Steadicam

  • Christopher Kechichian
  • Tomislav Lebaric

1AC

  • Subbarao Baswani
  • Ali Murad

2AC

  • Charbel Saad

Keygrip

  • Romany Mansour

Gaffer

  • Abed Al Hameed Murad

Drone

  • Chopper Shoot Art Productions

Post-Production & Visual Effects

  • Platige Image

CG Supervisor

  • Paweł Orzechowski

Art Director

  • Selim Sykut

On-set Supervisor

  • Bartek Kmita

Head of Production

  • Agnieszka Górna

Head of CG

  • Marek Gajowski

Storyboard

  • Michał Murawski

Boardomatic

  • Katarzyna Bobel

Concept Artists

  • Gabriel Jimenez Sanchez

Lead Layout Artists

  • Jan Sojka

Layout Artists

  • Anna Borowska-Szustak
  • Leon Aksin
  • Michał Kaleniecki
  • Grzegorz Mazur
  • Piotr Ruszkiewicz

Matte Painters

  • Nicola Angelkoski

Asset Lead

  • Artur Borkowski

Modelers

  • Jakub Bogacki
  • Artur Borkowski
  • Jerzy Chodor
  • Paweł Krupa
  • Mikołaj Mlonek
  • Jan Rudnicki
  • Nastassia Tolstisik
  • Jacek Wrona

TD

  • Paweł Szczęsny
  • Igor Surin

Animators

  • Jakub Bogacki
  • Karol Chyliński
  • Damian Kłos
  • Diar Pepiqi
  • Weronika Roksz

Light/Render Lead

  • Jakub Włodarczyk

Lighting/Rendering

  • Jerzy Chodor
  • Piotr Dobaczewski
  • Tomasz Dziedzic
  • Milo Massacci
  • Michał Pancerz
  • Zbigniew Tęcza
  • Jakub Włodarczyk
  • Artur Woźniak
  • Jacek Wrona

Compositing Lead

  • Maciej Prętki

Compositing

  • Maciej Prętki
  • Selim Sykut
  • Sebastian Faliński
  • Tomasz Gołębiowski
  • Tomasz Januszewicz
  • Olga Michalska
  • Rafał Sadowy
  • Rafał Szyc
  • Andrei Titarenko
  • Jakub Wróbel

FX

  • Dominik Dziubalski
  • Piotr Kierzkowski
  • Alexandre Lerouge
  • Mateusz Mączka
  • Marek Szawdyn
  • Marek Gajowski
  • Paweł Orzechowski

Online

  • Piotr Popielawski
  • Mariusz Seliga

Grading

  • Piotr Sasim

Matchmoving

  • Bartosz Krasicki

DI Support

  • Maciej Żak
  • Kamil Steć
  • Cezary Musiał
  • Piotr Dudkiewicz

CTO

  • Tomasz Kruszona

Lead Pipeline TD

  • Jarosław Zawiśliński

Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Adrian Krupa
  • Tomasz Kurga
  • Maksim Kuzubov
  • Sergii Nazarenko

Lead Render Wrangler

  • Rafał Wójcikowski

Render Wranglers

  • Kamil Boryczko
  • Łukasz Derda
  • Marcin Jóźwiak

Head of IT

  • Piotr Getka

IT

  • Jakub Dąbrowski
  • Krzysztof Konig
  • Marcin Maciejewski
  • Łukasz Olewniczak

Camera & Equipment rental

  • HighEnd Films

Catering

  • Ogaret Restaurant

Locations & Permits

  • Adam Films

Special thanks

  • Karol Klonowski
  • Agata Wacławiak-Pączkowska
  • Marek Gajowski
  • Anna Szczęsny
More credits +