Join Us!

At Platige we build a dynamic environment for talented artists,
producers and technicians who love what they do.

We are continuously looking for people who would like to become
the part of our Team. If you want to apply, simply fill in the application form.

Job offers
Offer name
Deadline

Layout/Previs Artist (artist)

29-02-2016
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

Platige Image is seeking experienced layout artists who are talented with cameras and who have experience with Maya Previs work. We are currently seeking an Artist for upcoming full feature project and game cinematics. You are responsible for the staging, blocking, and camera work that makes up the foundation of a successful shot and sequence of shots throughout a film; create the previzualization sequences and shots for the movie according to the director's guidelines, whilst reporting to the lead layout artist. Create a rough layout, including character animation blocking and camera movement, as well as creating or editing existing storyboard.

REQUIRED SKILLS
- A minimum of 3 years’ experience desired in a relevant field or 3 years experience as in-game cinematic artist.
- Working knowledge of Maya and Motion Builder is a must. Other software knowledge is not nessesery.
- A working knowledge of the principles of staging, blocking and camera work.
- Basic working knowledge of the character animation.
- Must be comfortable working under tight deadlines and having a director looking over your shoulder.

PLUS
- Mocap based character animation experience.
- Artistic skills including a strong sense of composition and perspective, the ability to create atmosphere and good understanding of editing.
- Experience in storyboarding, design, 2D animation.
- Experience in non-commercial animation, short, indie game art.
- Film/Art School degree in a relevant field experience is desired but not a must.

Please include CV and reel in your application.

FLUID FX ARTIST (artist)

29-02-2016
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

We are currently looking for Fluid FX Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

REQUIRED SKILLS
- 3-5 years of experience in 3D enviroment
- extensive knowledge of Houdini
- Realflow knowledge [plus]
- experience in explosion, cloth, hair/fur simulation [big, big plus]
- strong portfolio
- artistic sense
- strong teamwork skill
- ability to solve problems
- learning skills

Please include CV and reel in your application.

Pipeline Lead (studio tools/r&d)

29-02-2016
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Platige  is looking to hire a Lead Pipeline contractor, who will be able to design and develop existing pipeline to the four departments within the company: Commercials, Animation, VFX, Entertainment.

RESPONSIBILITIES: 
• Helps with the design, execution and growth of a standardized Pipeline for Productions and Departments  
• Leads a team of Department's TDs, responsible for deploying, organizing, and supporting the existing Pipeline
• Works efficiently with other Pipeline Supervisors, senior Supervisors, and Technology Staff
• Ensure that the Pipeline meets the needs of the company
• Works well with Production and Technology Management to ensure suitable resource coverage to meet the demands of the current show
• Performs as an escalation point for Supervisors, Production Management, and  Artist Management to resolve conflicts.
• Make sure that the limited resources are effectively applied, and artists efficiently tasked by matching artist skill-set to assignments, identifying cross-utilization opportunities whenever possible
• Encourages a positive and productive work environment across the facility

EDUCATION: BS in Computer Science, Computer Graphics, or equivalent Industry experience  

EXPERIENCE:  Minimum of 10 years, with managing software, pipeline, and/or technology teams desired,  experience with Maya, Houdini and/or Nuke, including familiarity with APIs is a plus. In addition general experience with Python in a production environment is preferred.

SKILLS: Must be able to work in a fast-paced environment and have great verbal and written communication skills

Apply by sending a résumé to

Compositing Artist (artist)

29-02-2016
Platige Image Cinematics Team is looking for both mid and senior compositing artist to work onsite in our Warsaw studio for project starting September and continuing until early December. Must be authorized to work in EU.

ROLE:
Responsible for image compositing in cinematics team, both full CG projects and VFX production. When needed provide artistic and technical feedback to Lighting Team, Mattepainters and Roto Artist. Raport directly to Compo Lead or CG Supervisor.

REQUIRED SKILLS:
- A minimum of 5 years’ experience in feature film or commercial production environment.
- Solid knowledge of Nuke.
- Able to plan and execute complex 3d composition including working with 3d layers, passes and live footage.
- Strong artistic eye to develop final overall look.
- A thorough understanding of all aspects of 3D animation pipeline including rendering, grading, tracking and roto.
- Demo reel with breakdown should display an artistic understanding of light and composition.
- Able to relocate fast to our Warsaw studio, Poland.

DESIRED SKILLS:
- Strong fine arts foundation skills, such as painting, figure
drawing and photography.
- Ideal candidate has experience in a feature film or game cinematics production environment.
- Experience as on-set supervisor and experience in tracking is a plus.
- Experience in 3d as lighting artist or 3d generalist with strong Maya/Arnold skills is a plus.

Please include CV and reel in your application.

pipeline td (studio tools/r&d)

29-02-2016
Platige Image  is looking to hire a Pipeline TD’s who are talented with Maya and/or Nuke scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. Customization of existing software to suit the needs of the studio in Maya/Nuke/Houdini environment. Collaborate with Supervisors, Leads, Pipeline Developers and other TD’s to map out and optimize workflows. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 3 years’ experience in software development, 3d pipeline support, rigging, RnD or any other 3D technical role in game development, commercials, VFX or equal 
- Experienced in PyMel, Python - Extended scripting knowledge in Maya
- Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered)
- Linux power user
- Experience in working with databases (MySQL, PostreSQL, Sqlite)
- Strong programming and workflow architecture skills - Good oral and written English language communication skills
- Self-motivation and a great team-player

PLUS:
- Previous experience as Pipeline TD  in any hi-end 3D environment
- Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role
- Experience with C++ and/or Python in plug-in development
- Experience in the use of version control systems (Git)
- Experience in standard web interfaces (REST)
- Experience in building Qt interfaces
- Proven production experience working with Shotgun API or similar software

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).

Junior Pipeline TD (studio tools/r&d)

29-02-2016
Platige Image  is looking to hire a Junior Pipeline TD’s who are talented with Python scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 1 years’ experience in software development
- Experienced in Python preferred, those with C++ or java experience may have relevant skills
- Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered)
- Linux power user
- Strong programming and workflow architecture skills
- Good oral and written English language communication skills
- Self-motivation and a great team-player

PLUS:
- Previous experience as TD  in any 3D environment
- Scripting knowledge in Maya
- Experience in working with databases (MySQL, PostreSQL, Sqlite)
- Experience in the use of version control systems (Git)
- Experience in standard web interfaces (REST)
- Experience in building Qt interfaces
- Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role
- Experience with C++ and/or Python in plug-in development

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Cloth Simulation Artist (artist)

29-02-2016
Platige Image  is looking to hire a cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- Knowledge of Maya nCloth
- Experience working with some type of dynamic simulations (cloth, hairs, fur)
- Good problem-solving abilities both visual and technical
- Proven production experience in similar role
- Able to collaborate professionally with colleagues
- Good oral and written Polish, English or French language communication skills

PLUS:
- Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya
- Basic knowledge of Marvelous Designer
- Experience in hair tools (Yeti, Maya Hair, Shave and Haircut)
- Experience in other cloth simulation software  (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome
- Experience as FX TD and ability to learn fast is also welcome
- Previous working experience in character rigging or animation department
- Basic proficiency in scripting, preferably Python in Maya

Please include CV and Reel in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Cloth Simulation TD

29-02-2016
Platige Image  is looking to hire a technical directors who are talented with creating tools for cloth and/or hair simulation for high-end rendered shots. Candidates need a varied skill level across the areas of cloth simulation, simulation setup creation, shot finaling, scripting and software development. We are currently seeking technical artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- Knowledge of Maya nCloth
- Experience working with some type of dynamic simulations (cloth, hair, fur)
- Experience in scripting for Maya, preferably using Python
- Software development and maintenance abilities in any 3D environment
- A thorough understanding of all aspects of 3D animation pipeline including animation, rigging, character FX and modeling.

PLUS:
- Knowledge of Marvelous Designer
- Familiar with one or more of the hair tools: Yeti, Shave and Haircut, Maya Hair
- Previous experience as Pipeline TD, Character FX TD or FX TD
- Knowledge of Houdini regarding cloth simulation and/or hair grooming and simulation
- Experience with C++ and/or Python in plug-in development

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Junior Character TD

29-02-2016
Platige Image  is looking to hire a junior technical directors who are able to create character rigs and animation tools for high-end rendered shots. Candidates need a varied skill level across the areas of rigging, scripting and software development. We are currently seeking juniors for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 1 years’ experience in rigging in any 3D environment proven by demo-reel
- A general technical/math background including programming, scripting and software development
- Deep understanding of character design and animation, as it relates to rig development
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Knowledge of Maya
- Knowledge of 3ds Max or other 3D software and ability to learn fast
- Experience in Python and/or C++
- Any experience in cloth simulation in Maya (nCloth, Syflex, Qualoth)
- Ideal candidate has great, proven programming skills, basic or better Maya knowledge and is able to learn fast about technical side of hi-end character animation and rigging
- Technical Degree

Please include CV and Reel in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Character TD

29-02-2016
Platige Image  is looking to hire a technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need a varied skill level across the areas of rigging, scripting and software development. We are currently seeking technical artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 2 years’ experience in rigging in game development environment, commercials, VFX or equal
- Strong knowledge of Maya
- Experience in Python
- Deep understanding of character design and animation, as it relates to rig development
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- A general technical/math background including programming, scripting and software development
- Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth)
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Senior Character TD

29-02-2016
Platige Image  is looking to hire a senior technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need varied skill level across the areas of rigging, scripting and software development. We are currently seeking senior technical artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 5 years’ experience in rigging in game development environment, commercials, VFX or equal
- Extensive, long term experience in Maya
- Production proven experience in design and create of face animation rigs, auto rigging systems and hi-end data flow tools in Python and/or C++
- Experience in mentoring and support other TD’s and Character Animators
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- A general technical/math background including programming, scripting and software development
- Knowledge of Motion Builder
- Experience with Faceware and/or Vicon software
- Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth) or other Character FX tasks
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Animation TD

29-02-2016
Platige Image  is looking to hire a technical directors who are skilled in improving the overall efficiency of the Animation pipeline. Animation TD’s work with the Animation team in coordination with Pipeline and Rigging departments to create tools, techniques, and procedures to optimise character animation process. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of the Animation pipeline
- Design and manage tools that assist the Animators to work efficiently with Maya and in-house software
- Support the Animators in finding technical problems with models, rigs, tools and data flow
- Collaborate with TD’s from other departments to improve quality and workflow for character animation in AAA productions.

REQUIRED:
- A minimum of 2 years’ experience as a technical director with a focus on Animation, Pre-viz, Motion Capture, Character FX and/or Rigging
- Strong knowledge of Maya and Python
- Production proven ability to write and support animation or rigging tools
- Deep understanding of character design and animation pipeline, as it relates to data flow between animation and other departments work
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- Strong knowledge of Motion Builder
- Experience with Faceware Software
- Experience with any of crowd simulation tool, preferable Golaem
- A general technical/math background including programming, scripting and software development
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

General Maya TD

29-02-2016
Platige Image  is looking to hire a technical directors who are skilled in improving the overall efficiency of 3d animation process. General TD’s work with general 3D and layout teams in coordination with Pipeline and Rigging departments to create tools, techniques and procedures to optimize process of environment creation. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of whole process in Maya/Houdini environment
- Design and manage tools that assist artist to work efficiently with Maya and/or Houdini and in-house software
- Support artist in finding and solve technical problems
- Collaborate with TD’s from other departments to improve quality and workflow for layout and 3d general work

REQUIRED:
- A minimum of 2 years’ experience as a technical director in any 3d related environment
- Strong knowledge of Maya and Python
- Production proven ability to write and support tools in Maya
- A thorough understanding of all aspects of 3D animation pipeline including layout, environment creation, look-dev and lighting
- Strong understanding of technical problems during modeling, texturing and look development of 3d complex scenes, including natural landscapes, buildings, large sized architectural structures and any multi-asset scene management
- Good problem-solving abilities
- Good oral and written English language communication skills
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline, VFX or CG feature environment
- Strong knowledge of Houdini
- A general technical/math background including programming, scripting and software development
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Render Wrangler (studio tools/r&d)

29-02-2016
Platige Image  is looking to hire a Render Wranglers who are experienced in they role. Render wranglers work closely with system engineers, artist, supervisors and production staff in order to effectively support our rendering infrastructure. You will be involved in creation of AAA game cinematics, VFX features and other hi-end CGI projects at our Warsaw, Poland studio. Position is available immediately.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- monitor, troubleshoot and optimize render queue and network rendering resources
- work closely with pipeline developers and IT to effectively support our rendering infrastructure
- identify and diagnose failing renders and malfunctioning render nodes
- support artists in every-day rendering related problems in Lighting, General, FX and other departments.

PLUS:
- Experience troubleshooting in a Linux environment
- Strong programming and workflow architecture skills
- Experience with C++ and/or Python in tools and plug-in development
- Strong knowledge of render engines including one of: Arnold, Vray, Mantra and/or PRMan
- Previous experience as Maya, Houdini and/or Nuke technical director
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Lighting Artist (artist)

29-02-2016
Platige Image  is looking to hire a Lighting Artists who are experienced working with Arnold and talented with shot lighting, look development  and rendering.  Successful applicants will have a well developed artistic eye, a good working knowledge of color, design and film lighting as well as a solid technical knowledge. Some experience in hair grooming  and shader setup would be an advantage. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- guided by color script, light and render shots for AAA pre-rendered game cinematics using Maya and Arnold
- execute the corrections requested by the Supervisor and Art Director by showing artistic eye
- pre-compose shots using Nuke

REQUIRED:
- A minimum of 3 years’ production proven experience focused on lighting, shading or compositing
- Working knowledge the following software: Maya, Arnold, Nuke
- Must be well-rounded at the whole 3D pipeline from animation to compositing
- Ability to adapt to a high pressure, fast-paced, dynamic environment
- Self-motivation and a great team-player

PLUS:
- Training in traditional arts (painting, drawing, photography, etc.)
- Some working experience and knowledge of shader writing
- Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan
- Experience in Houdini

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Lighting TD

29-02-2016
Platige Image  is looking to hire a Lighting TD’s who are experienced working with Arnold in Maya and talented with shot lighting and rendering.  Successful applicants will have a good working knowledge of hi-end renderers as well as a solid technical background including Python tools and script development and  shader writing skills. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of the whole rendering pipeline
- Support artists with setup, lighting and rendering shots using Maya, Arnold and in-house software
- Design and manage tools that assist the Lighting Artists to work efficiently with Maya and Arnold
- Support the Lighting Artists in finding technical problems with assets, caches, light rigs and overall data flow
- Collaborate with TD’s from other departments to improve quality and workflow

REQUIRED:
- A minimum of 2 years’ production proven experience focused on technical side lighting, shading and/or look development
- Working knowledge Maya and Arnold
- Extended scripting knowledge in Maya
- Ability to adapt to a high pressure, fast-paced, dynamic environment
- Self-motivation and a great team-player

PLUS:
- Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan
- Previous experience as Maya  technical director in any role
- Some working experience of shader writing
- Experience with C++ and/or Python in plug-in development
- Experience in Houdini
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

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