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At Platige we build a dynamic environment for talented artists,
producers and technicians who love what they do.

We are continuously looking for people who would like to become
the part of our Team. If you want to apply, simply fill in the application form.

Job offers
Offer name
Deadline

r&d software developer (studio tools/r&d)

01-12-2014
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

We are looking for a programmer who will contribute to our R&D team specializing in designing and developing tools supporting computer graphics. We create solutions for film VFX, animated films, computer games, game cinematics, interactive projects and other projects produced by Platige.
We offer opportunity of versatile challenges and work in creative and dynamic environment involving technology and art.

REQUIRED SKILLS     
- good programming and problem solving skills
- experience in numerical analysis methods
- fluency in C++ and Python
- master degree in computer science, engineering, mathematics or physics
- experience with Qt and PyQt/PySide
- good teamwork skills

DESIRED SKILLS
- experience with C++ API of any of following: Houdini, 3dsmax, Maya, Nuke
- experience with CUDA or OpenCL
- experience in VFX production


Please include C++ code samples in Your application

REAL TIME SOFTWARE DEVELOPER (studio tools/r&d)

01-12-2014
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

We are looking for a programmer who will contribute to our R&D team specializing in designing and developing tools supporting computer graphics. We create solutions for film VFX, animated films, computer games, game cinematics, interactive projects and other projects produced by Platige.
We offer opportunity of versatile challenges and work in creative and dynamic environment involving technology and art.

REQUIRED SKILLS
- good programming and problem solving skills
- experience with OpenGL
- strong shader writing skills
- fluency in C++ and Python
- experience with Qt and PyQt/PySide
- good team work skills

DESIRED SKILLS
- experience with Unity or OptiX
- basic knowledge of of any of following: Houdini, 3dsmax, Maya, Nuke
- experience in VFX production


Please include C++ code samples in Your application

Environment Artist (artist)

01-02-2015
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

We are looking for experienced 3d generalist who is talented with creating photo-real digital environments for high-end rendered shots. Candidates need to have a varied skill level across the areas of modeling, texturing, shading, design and look development. We are currently looking for an Artist for upcoming game cinematic projects at our Warsaw, Poland studio.

REQUIRED SKILLS
- a minimum of 5 years of experience in game development modeling and texturing or equal experience in visualization using Maya,
- strong knowledge of Maya and Photoshop,
- an exceptional understanding of form, shape, and structure in regard to modeling,
- eye for light, color, and detail in creating texture maps,
- experience with the creation of shaders and materials,
- candidate must have self-motivation and be a great team-player,
- candidate must be able to work well under pressure and meet deadlines while maintaining high quality results.

PLUS
- previous experience working in a VFX or cinematic pipeline,
- experience with Arnold, Mari, Zbrush,
- a traditional arts background including environmental drawing or architectural illustration,
- understanding of lighting and rendering.

Please include CV and reel in your application.

FX Technical Director (artist)

01-02-2015
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

Provide support and development of tools to extend and enhance the fx pipeline. Use an array of software tools to produce photorealistic simulations of real-world phenomena. Work closely with other Technical Directors developing tools for the FX department as required by the guidelines defined by the CG Supervisors and FX Lead.

REQUIRED SKILLS
- at least 3 years production experience with effects simulation work,
- extensive knowledge of Maya or Houdini is a must,
- strong programming skills; scripting ability in Python or MEL preferred. C++ skills also applicable,
- proven experience in producing effects such as smoke, fire, clouds, water and explosions,
- experience with tool integration into existing or new pipelines.

PLUS
- familiar with one or more of the following applications: Realflow, Krakatoa, Fume, Thinking Particles,
- a good general TD background is desirable,
- experience with Character FX (cloth, hair, fur, feather),
- degree in Computer Science, Engineering or equivalent.

Please include CV and reel in your application.


Lead Animator (artist)

01-02-2015
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

Lead animator will be responsible for the quality of animation in cinematics team. Operational management of the studio animators and freelancers with constructive feedback both technically and artistically. Provide animation direction to the animators to ensure their work is in line with the director’s vision. As a leader you'll assist in planning shot production, building team through regular feedback. Love for mentoring, critiqe and learning is desirable.

REQUIRED SKILLS
- minimum of 7 years’ experience in character animation using Maya or equivalent software,
- experience leading a team of animators,
- solid knowledge of all animation techniques,
- a thorough understanding of all aspects of 3D animation pipeline including rigging, motion capture and previs work.

DESIRED SKILLS
- strong fine arts foundation skills, such as storyboarding, figure drawing or 2D animation,
- ideal candidate has experience in a feature film or game cinematics production environment,
- proven ability to mentor effectively.

Please include CV and reel in your application.

Shading Artist (artist)

01-02-2015
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

Shading artist paints textures from scratch and by utilizing photography and pre-existing textures. Creates multiple texture map layers, shaders and materials to create the desired look for characters and props that may reflect any of a wide variety of styles. Work closely with other Shading Artists developing style and look by the guidelines defined by the CG Supervisors and Shading Lead.

REQUIRED SKILLS
- a minimum 5 year experience in character surfacing, texure painting or look development,
- extensive knowledge of Maya is a must,
- strong shading skills, extensive experience with Arnold, but Renderman, Vray or other rendering software also applicable,
- a working knowledge of Photoshop and Mari,
- clear understanding of UV’s,
- a good eye for color and detail as it relates to organic models.

PLUS
- a working knowledge of Zbrush,
- previous production experience in cinematics/VFX is preferred,
- experience with traditional drawing and painting,
- previous experience grooming fur, feathers, hairs; Yeti preferred.

Please include CV and reel in your application.


Motion Capture TD (artist)

01-02-2015
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

You will be responsible for cleaning up and retargetting motion capture data from our Vicon capture system. Assistting in creating tools and scripts to improve motion capture workflow. Supportting props building, performers brifing and planning. Working with animators, directors, actors and other TD's to play a great role in cinematic team.

REQUIRED SKILLS
- minimum 3 years experience working in a motion capture studio or equivalent environment,
- minimum 5 years working experience in a previz, game development or feature animation in any character animation related role,
- extensive knowledge of Motion Builder is a must,
- working knowladge of Vicon Blade,
- a good general TD background is desirable.

DESIRED SKILLS
- a working knowledge of Maya,
- game development experience related to real-time or pre-rendered cinematics,
- facial capture experience,
- experience with C++ and/or Python and plugin development for Maya and Motionbuilder,
- a working knowledge in rigging, Mel or Python scripting ability.

Please include CV and reel in your application.

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