Join Us!

At Platige we build a dynamic environment for talented artists,
producers and technicians who love what they do.

We are continuously looking for people who would like to become
the part of our Team. If you want to apply, simply fill in the application form.

Job offers
Offer name
Deadline

Art director (artist)

22-04-2016
We are currently looking for Art Director for full time job for upcoming projects at our Warsaw, (Poland) studio.

WE OFFER:
- great challenging projects with high level of artistic design
- fascinating place to work ( old fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- to become a part of a story

REQUIRED:
- have a great all-round knowledge of interior design and architecture and the history of both
- have a great all-round knowledge of fantasy and sf universestrong fine arts foundation skills, such as storyboarding, figure drawing
- have a great practical understanding of building and construction and clothes
- previous experience working in 3d animation, game cinematics
- understand the work of other 3D animation departments, and to know how your set designs affect their work
- proven experience in working for film production
- possess a good eye for decoration and detail
- be able to conceptualise ideas and help others to conceptualise their ideas
- have a methodical approach to work
- be willing to work long and irregular hours

PLUS:
- university Art or Architecture degree
- be able to see other people’s point of view and cope with criticism
- interest in social and cultural trends and fashions

Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

FLUID FX ARTIST (artist)

29-04-2016
Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

We are currently looking for Fluid FX Artist to join our film and game cinematic team at our studio in Warsaw, Poland.

REQUIRED SKILLS
- 3-5 years of experience in 3D enviroment
- extensive knowledge of Houdini
- Realflow knowledge [plus]
- experience in explosion, cloth, hair/fur simulation [big, big plus]
- strong portfolio
- artistic sense
- strong teamwork skill
- ability to solve problems
- learning skills

Please include CV and reel in your application.

pipeline td (studio tools/r&d)

29-04-2016
Platige Image  is looking to hire a Pipeline TD’s who are talented with Maya and/or Nuke scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. Customization of existing software to suit the needs of the studio in Maya/Nuke/Houdini environment. Collaborate with Supervisors, Leads, Pipeline Developers and other TD’s to map out and optimize workflows. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 3 years’ experience in software development, 3d pipeline support, rigging, RnD or any other 3D technical role in game development, commercials, VFX or equal 
- Experienced in PyMel, Python - Extended scripting knowledge in Maya
- Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered)
- Linux power user
- Experience in working with databases (MySQL, PostreSQL, Sqlite)
- Strong programming and workflow architecture skills - Good oral and written English language communication skills
- Self-motivation and a great team-player

PLUS:
- Previous experience as Pipeline TD  in any hi-end 3D environment
- Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role
- Experience with C++ and/or Python in plug-in development
- Experience in the use of version control systems (Git)
- Experience in standard web interfaces (REST)
- Experience in building Qt interfaces
- Proven production experience working with Shotgun API or similar software

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).

Character TD

29-04-2016
Platige Image  is looking to hire a technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need a varied skill level across the areas of rigging, scripting and software development. We are currently seeking technical artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 2 years’ experience in rigging in game development environment, commercials, VFX or equal
- Strong knowledge of Maya
- Experience in Python
- Deep understanding of character design and animation, as it relates to rig development
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- A general technical/math background including programming, scripting and software development
- Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth)
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Senior Character TD

29-04-2016
Platige Image  is looking to hire a senior technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need varied skill level across the areas of rigging, scripting and software development. We are currently seeking senior technical artist for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

REQUIRED:
- A minimum of 5 years’ experience in rigging in game development environment, commercials, VFX or equal
- Extensive, long term experience in Maya
- Production proven experience in design and create of face animation rigs, auto rigging systems and hi-end data flow tools in Python and/or C++
- Experience in mentoring and support other TD’s and Character Animators
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- A general technical/math background including programming, scripting and software development
- Knowledge of Motion Builder
- Experience with Faceware and/or Vicon software
- Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth) or other Character FX tasks
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Animation TD

29-04-2016
Platige Image  is looking to hire a technical directors who are skilled in improving the overall efficiency of the Animation pipeline. Animation TD’s work with the Animation team in coordination with Pipeline and Rigging departments to create tools, techniques, and procedures to optimise character animation process. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of the Animation pipeline
- Design and manage tools that assist the Animators to work efficiently with Maya and in-house software
- Support the Animators in finding technical problems with models, rigs, tools and data flow
- Collaborate with TD’s from other departments to improve quality and workflow for character animation in AAA productions.

REQUIRED:
- A minimum of 2 years’ experience as a technical director with a focus on Animation, Pre-viz, Motion Capture, Character FX and/or Rigging
- Strong knowledge of Maya and Python
- Production proven ability to write and support animation or rigging tools
- Deep understanding of character design and animation pipeline, as it relates to data flow between animation and other departments work
- Good problem-solving abilities
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline or CG feature environment
- Strong knowledge of Motion Builder
- Experience with Faceware Software
- Experience with any of crowd simulation tool, preferable Golaem
- A general technical/math background including programming, scripting and software development
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

General Maya TD

29-04-2016
Platige Image  is looking to hire a technical directors who are skilled in improving the overall efficiency of 3d animation process. General TD’s work with general 3D and layout teams in coordination with Pipeline and Rigging departments to create tools, techniques and procedures to optimize process of environment creation. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of whole process in Maya/Houdini environment
- Design and manage tools that assist artist to work efficiently with Maya and/or Houdini and in-house software
- Support artist in finding and solve technical problems
- Collaborate with TD’s from other departments to improve quality and workflow for layout and 3d general work

REQUIRED:
- A minimum of 2 years’ experience as a technical director in any 3d related environment
- Strong knowledge of Maya and Python
- Production proven ability to write and support tools in Maya
- A thorough understanding of all aspects of 3D animation pipeline including layout, environment creation, look-dev and lighting
- Strong understanding of technical problems during modeling, texturing and look development of 3d complex scenes, including natural landscapes, buildings, large sized architectural structures and any multi-asset scene management
- Good problem-solving abilities
- Good oral and written English language communication skills
- Self-motivation and a great team-player

PLUS:
- Previous experience working in game cinematics pipeline, VFX or CG feature environment
- Strong knowledge of Houdini
- A general technical/math background including programming, scripting and software development
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Render Wrangler (studio tools/r&d)

29-04-2016
Platige Image  is looking to hire a Render Wranglers who are experienced in they role. Render wranglers work closely with system engineers, artist, supervisors and production staff in order to effectively support our rendering infrastructure. You will be involved in creation of AAA game cinematics, VFX features and other hi-end CGI projects at our Warsaw, Poland studio. Position is available immediately.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- monitor, troubleshoot and optimize render queue and network rendering resources
- work closely with pipeline developers and IT to effectively support our rendering infrastructure
- identify and diagnose failing renders and malfunctioning render nodes
- support artists in every-day rendering related problems in Lighting, General, FX and other departments.

PLUS:
- Experience troubleshooting in a Linux environment
- Strong programming and workflow architecture skills
- Experience with C++ and/or Python in tools and plug-in development
- Strong knowledge of render engines including one of: Arnold, Vray, Mantra and/or PRMan
- Previous experience as Maya, Houdini and/or Nuke technical director
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Lighting Artist (artist)

29-04-2016
Platige Image  is looking to hire a Lighting Artists who are experienced working with Arnold and talented with shot lighting, look development  and rendering.  Successful applicants will have a well developed artistic eye, a good working knowledge of color, design and film lighting as well as a solid technical knowledge. Some experience in hair grooming  and shader setup would be an advantage. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative  endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- guided by color script, light and render shots for AAA pre-rendered game cinematics using Maya and Arnold
- execute the corrections requested by the Supervisor and Art Director by showing artistic eye
- pre-compose shots using Nuke

REQUIRED:
- A minimum of 3 years’ production proven experience focused on lighting, shading or compositing
- Working knowledge the following software: Maya, Arnold, Nuke
- Must be well-rounded at the whole 3D pipeline from animation to compositing
- Ability to adapt to a high pressure, fast-paced, dynamic environment
- Self-motivation and a great team-player

PLUS:
- Training in traditional arts (painting, drawing, photography, etc.)
- Some working experience and knowledge of shader writing
- Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan
- Experience in Houdini

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Lighting TD

29-04-2016
Platige Image  is looking to hire a Lighting TD’s who are experienced working with Arnold in Maya and talented with shot lighting and rendering.  Successful applicants will have a good working knowledge of hi-end renderers as well as a solid technical background including Python tools and script development and  shader writing skills. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio.

Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment.

WE OFFER:
- fascinating place to work ( old  fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story
- acceptiation for people without tattoos

RESPONSIBILITIES:
- Responsible for improving the efficiency of the whole rendering pipeline
- Support artists with setup, lighting and rendering shots using Maya, Arnold and in-house software
- Design and manage tools that assist the Lighting Artists to work efficiently with Maya and Arnold
- Support the Lighting Artists in finding technical problems with assets, caches, light rigs and overall data flow
- Collaborate with TD’s from other departments to improve quality and workflow

REQUIRED:
- A minimum of 2 years’ production proven experience focused on technical side lighting, shading and/or look development
- Working knowledge Maya and Arnold
- Extended scripting knowledge in Maya
- Ability to adapt to a high pressure, fast-paced, dynamic environment
- Self-motivation and a great team-player

PLUS:
- Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan
- Previous experience as Maya  technical director in any role
- Some working experience of shader writing
- Experience with C++ and/or Python in plug-in development
- Experience in Houdini
- Technical Degree

Please include CV in your application.
Please be informed that we reserve the right to contact only selected applicants.
Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

Senior Animator (artist)

30-04-2016
Platige Image  is looking to hire a Senior Animator for full-feature film "Another Day of Life". Full-time job in Warsaw, (Poland) in film studio from 1 April 2016.

“Another Day of Life” tells the story of Ryszard Kapuściński in Angola 1975. It is a hybrid format film. 60 minutes of advanced 3D, performance-capture-based animation (body and face) mixed with 15 minutes of documentary style, live action footage.  It is one of the largest and most advanced animation projects currently being produced in Europe. “Another Day of Life” is a coproduction between Poland, Germany, Belgium and Spain.  More about the project:  http://anotherdayoflifefilm.com/

Role: 
Responsible for realistic, non-stylized, post-mocap character animation in Another Day of Life team. Animation tasks applies to both body and face. When needed, provide feedback to the junior animation team members to ensure their work is in line with the director’s vision.

Required:
- A minimum of 5 years' experience in character animation using Maya Solid knowledge of realistic (non-stylized) animation techniques. 
- Ability to take direction from multiple sources.
- Motion capture based face and body animation experience proved in demoreel. 
- Working knowledge of Maya is a must. 
- A thorough understanding of all aspects of 3D animation pipeline including rigging, motion capture and previs work. 

Plus: 

- Experience with face animation using Faceware or smilar software. 
- Strong fine arts foundation skills, such as storyboarding, figure drawing or 2D animation. 
- Ideal candidate has experience in a feature film or game cinematics production environment.
- Extensive knowledge of Motion Builder is a plus.

We offer:
-
fascinating place to work ( old  fortess, Warsaw, Poland) 
- working with team of 3d animation artists with passion to create 
- unique, challenging project 
- to become a part of a story

Animator (artist)

30-04-2016
Platige Image  is looking to hire an Animator for full-feature film "Another Day of Life". Full-time job in Warsaw, (Poland) in film
studio from 1 April 2016.

“Another Day of Life” tells the story of Ryszard Kapuściński in Angola 1975. It is a hybrid format film. 60 minutes of advanced 3D, performance-capture-based animation (body and face) mixed with 15 minutes of documentary style, live action footage.  It is one of the largest and most advanced animation projects currently being produced in Europe. “Another Day of Life” is a coproduction between Poland, Germany, Belgium and Spain.  More about the project:  http://anotherdayoflifefilm.com/

Role: 
Responsible for realistic, non-stylized, post-mocap character animation in Another Day of Life team. Animation tasks applies to both body and face. When needed, provide feedback to the junior animation team members to ensure their work is in line with the director’s vision.

Required:
A minimum of 3 years' experience in character animation using Maya
- Solid knowledge of realistic (non-stylized) animation techniques. 
- Ability to take direction from multiple sources.
- Motion capture based face and body animation experience proved in demoreel. 
- Working knowledge of Maya is a must. 
- A thorough understanding of all aspects of 3D animation pipeline including rigging, motion capture and previs work.

Plus: 
- Experience with face animation using Faceware or smilar software. 
- Strong fine arts foundation skills, such as storyboarding, figure drawing or 2D animation.
- Ideal candidate has experience in a feature film or game cinematics production environment.
- Extensive knowledge of Motion Builder is a plus.

We offer:
- Fascinating place to work (old  fortess, Warsaw, Poland) 
- Working with team of 3d animation artists with passion to create unique, challenging project
- To become a part of a story

Concept artist (artist)

30-04-2016
We are currently seeking Concept Artist for full time job for upcoming projects at our Warsaw,(Poland) studio.

WE OFFER:
- great challenging projects with high level of artistic designfascinating place to work ( old  fortess, Warsaw, Poland) 
- working with team of 3d animation artists and producers with passion to create 
- to become a part of a story 
- freak acceptation
- + 10 to You EGO

REQUIRED:
- have up-to-date knowledge of computer illustration software packages
- understand what Directors, requires from a scene
- understand od give clear-vision in illustrations
- have excellent illustration skills to visualise perspective and 3D space
- have a great all-round knowledge of fantasy and sf universe
- strong fine arts foundation skills, such as creating unique fantastic creatures
- understand the work of other 3D animation departments, and to know how your set designs affect their work
- be able to conceptualise ideas and help others to conceptualise their ideas
- be able to create illustrations that help production designers realise their vision
- have a methodical approach to workbe willing to work long and irregular hours 

PLUS:
- previous experience working in 3d animation, game cinematics
- university Art or Architecture degree
- be able to see other people’s point of view and cope with criticism
- interest in social and cultural trends and fashions

Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

FX ARTIST (artist)

31-05-2016
We are currently seeking FX Artist for full time job for upcoming projects at our Warsaw,(Poland) studio.

Role: 
Work closely with FX Lead, Art Direcotors and CG Supervisors to determine best approach to effects challenges and develop final look using comercial and property software. Use an array of software tools to produce photorealistic simulations of real-world phenomena. Be able to light, render and precompose your work.

Required skills:
- at least 3 years production experience with effects simulation work,
- extensive knowledge of Houdini or Maya,
- proven experience in producing effects such as smoke, fire, clouds, water and explosions,
- knowledge of one or more of the following applications: Realflow, Krakatoa, FumeFX, Thinking Particles.
- be able to understand the concept and create an image that comes as close as possible to the original concept
- be able to consistently produce high quality photorealistic artwork - delivering on schedule,
- must have great understanding of the processes of simulation, ainmation, timing, weight, etc
- work as part of a team
- ability to communicate and be organized

Plus:
-  a good 3d general and artistic background is desirable,
- 7+ years production experience in any art role,
- experience in lighting and rendering with Arnold and/or Mantra,
- experience with Character FX (cloth, hair, fur, feather)

We offer:
-
fascinating place to work (old fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story

Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”

CHARACTER MODELLER (artist)

31-05-2016
We are currently seeking Character Modeller for full time job for upcoming projects at our Warsaw,(Poland) studio.

Role: 
Your unique skills as artist allow you to be a combination of visionary character designer and modeller. You’ll collaborate closely with the Art Directors and Supervisors to define the vision for both the characters and organic modeling. Communicating with other departments in order to ensure that the model meets relevant requirements.

Required Skills
- minimum 3-year experience in game development/VFX/cinematics pipeline as character artist or character modeller
- an extensive knowledge of Zbrush
- a working knowledge of Maya
- very strong polygonal subdivision modeling skills and uv mapping
- excellent sense of proportions,
- ability to work with provided concept art
- ability to take art director feedback in any form
- ability to create photorealistic models
- work as part of a team
- ability to communicate and be organized 

Plus:
- experience with traditional drawing and painting 
- experience with photogrammetry scanning
- more than 3 years of CG experience
- character concept drawing skills
- able to paint textures using Photoshop or any other 3D paint software i.e. Mari
- basic rigging skills

We offer
- fascinating place to work (old fortess, Warsaw, Poland)
- working with team of 3d animation artists with passion to create
- unique, challenging projects
- to become a part of a story   

Please send Your folio here: hrbp@platige.com  (perfect folio will have: a lot of character concepts, some textures and several rigs). Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”
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